The Sonic Wire Sculptor (2003) is a musical instrument as well as a traveling installation. When performed or exhibited, the SWS machine is placed in a room with 8-channel speaker system, for a surround-sound experience.

In the past 5 years the work has traveled worldwide to such cities as Tokyo, Barcelona, Linz, Montreal, and L.A. In every stop, visitors recorded their works into what has now become a library of thousands of sonic sculptors (video coming soon).

The next goal is to release SWS as software for various platforms. This was difficult to do until now because the original code was written for specific hardware.

Now, with the help of good friends Zach Lieberman (openframeworks) and Zach Gage (synthpond), who are curently helping revive the Rhonda Project (which uses similar core technology), i'm positive the SWS will see the light of day soon!

* This video is one part out of a series of recordings that were made for the SMASHUP Dance Project. The original SWS post (with a wonky java demo) can be found here.


t2 t3

WHIP is a 3D drawing program. The software intentionally breaks many of the traditional methodologies that apply to the physical painting process. By striping down the painter's skill set, WHIP provides professional artists a fresh encounter with the craft of painting.

Medium: Ink on archival matte paper (13''x19'', 33cm*48cm), hand-drawn using digitized pen with custom software.

Edition:  Limited, numbered and signed.

hammond FLOWER

3 Min. Performance on interactive Audio-Visual Instrument.

The Hammond B3 Organ is one of my favorite musical instruments.

The original Hammond has 9 drawbars - each one controls a fundamental tone. Combined together they create the overall texture of the organ's sound.

I've always enjoyed playing the B3 'backwards' - instead of first setting the drawbars and then playing the keyboard, i would hold one note down on the keyboard and play with the drawbars, investigating the ingredients of a note rather than the notes themselves.

The Hammond Flower instrument lets me do just that. It provides an alternative interface to the B3's drawbars, and then extends the metaphor by adding a dissonance component. In addition, A visualization engine (center part) translates the overall sound texture into a visual architectural element.

In this piece, you'll see a 3 minute performance that i've recorded using the Flower Hammond. You can also fiddle with the interface and examine the tool during the performance.



Collection of collaborative works

James Paterson (presstube) and I have been collaborating for almost a decade now.

On August 16th 2001, we launched Insertsilence. It holds a few of our earlier projects circa 2003, some of which are my all time favorites among my work.


Drawings + Java software drawing tool

Whip is a drawing tool that was very hard to master - which was also the point. Draw the unexpected by unlearning how to draw.

This page showcases several prints, a real-time movie of me drawing, and an online version of the tool.


Interactive (Shockwave 8.5)

This is Mood Sculpture #6. It was made around 2002.

This kinetic sculpture starts out as frazzle minded and disobidient. It won't react to your mouse. Try to calm it down by moving your mouse in calm and repetitive motion for a minute or two. The more you calm it down, the more submissive it will become to your motion. Eventually you'll be able to fully control its shape.

Animation (Flash 5) + Music by Taiichi Kawajiri (Kyoto, Japan)

I have first met Taiichi Kawajari in Kyoto. This work is for him.

The piece has two sections:

1) Taiichi Kawajiri sings his song, and an image is constructed.
2) Only the technological residue of the tape hiss remains, and the form is deconstructed into a flat line.


Interactive (Flash 5) + Music

This is one of my first interactive works, from . I made it late 1999, and I'm not really sure what to make of it today. I like the reactive music track, but it takes a while to get use to the interaction on this piece (Drag the mouse while pressing either P, V or N keys).


Drop me a line: a [at] pitaru

Last Updated on July 2009, All content on this site is (c) 1997-2004 to Amit Pitaru.
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